Hire me for game development in Unity

Those are the services I offer as a game developer. You can hire me for all of them, or just to make a small part:

Prototype

Before jumping into the action, we need to make sure that our design works just fine. We usually make a basic prototype with white boxes, cubes and ragdolls.

Once we are sure the game feels as it should, is time to expand it.

Time to code

Once we have a working prototype, I create an entire game out of it. It's time to code every mechanic or system necessary, always making sure that the code is legible and well structured.

In order of doing that, I work with Unity and C#

Now that everything works, let’s make it gorgeous!

Visual art is the first thing your players are going to perceive

There is a long history of AAA looking games being ridiculize by gamers for being absolutly feeble in game design. But that doesn’t change the fact that visuals are another key component of the experience on the art of videogames. I’ll make sure everything looks stuning.

And don’t forget the sound!

With +12 years of music education and after studying classical guitar and composition in the Royal Conservatory of Music of Salamanca, I’ll make all the music your game needs. Any genre, any instruments, any style. Additionally, I’ll put all these experiences into crafting an amazing sound design for your game’s environments, characters, etc, always using industry-standard software and tools!

I use all the big tools in the Unity marketplace!

 

Gaia Pro and GeNa pro

For AAA-standard world and level design

 

Probuilder

For quick level prototyping.

Odin inspector and serializer

For tool creation and designer-friendly unity inspectors

 

Filebase by GameDevHQ

For fast prototyping and development with top-quality assets

Fmod

For pro-level audio implementation

 

Amplify Shader Editor

For custom shader creation

 

Plus, a +3k $ worth (and growing) collection of other assets, plugins, and tools at your disposal

“Ok ok I got it, game dev is a hell of a lot of stuff. What is it like working with you on that?”

We start with a GDD (game design document). We discuss everything relevant to it, and then I jump straight into Unity to make your game. If you don’t need me to build an entire game but instead you need help with one of the many areas implied (prototyping, level design, some mechanic or system, soundtrack…), I’m at your disposal too.

Ok, but…